Summary: | simulation trajectory filtering drops too many points | ||
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Product: | UPPAAL | Reporter: | Marius Mikučionis <marius> |
Component: | Engine | Assignee: | Marius Mikučionis <marius> |
Status: | ASSIGNED --- | ||
Severity: | minor | CC: | adavid |
Priority: | P5 | ||
Version: | 4.1.19 | ||
Hardware: | All | ||
OS: | All | ||
Architecture: | |||
Bug Depends on: | |||
Bug Blocks: | 589 | ||
Attachments: | model demonstrating the problem |
Created attachment 278 [details] model demonstrating the problem the trajectory filtering algorithm has some dramatic effects for very long traces with many changes: at some point it just drops almost all points. the demonstrating example is attached. consider the following queries: simulate 1 [<=50000] {e, f + 100 } // works fine, albeit trajectory appears as a solid rectangle simulate 1 [<=100000] {e, f + 100 } // no rectangle for f anymore, looks strange Some higher values for trace resolution parameter can postpone the problem, but I think it should still not drop all most of the values.